LUGRAM in primary school.

The 3th grade pupils (two classes) of Primary school "20th October" in Sivac, Serbia ( 2006/07. school year), were the experimental group in the research project "Educational Software type educational game in teaching mathematics (eg. geometry) I-IV grade of elementary school".

Lugram is a puzzle game based on composing the given geometric figures. Lugram has been designed with the aim that a key motivating factor, makes the teaching process of geometry, more efficient and teachers and pupils active.

After the game organized by using print media, geometric puzzles in the software version (multimedial, interactive, game levels adjusted for pupils) Lugram successfully performed the role of a motivational factor in experimental group.

The method of application LUGRAM emphasizes the importance use of new media (like a educational software) in the contemporary teaching of geometry. Cardboard medium informed the pupils about the game. Software version had the task to raise the level of pupils interest for the game. We used two teaching media on the same task.

Is useful LUGRAM "consequences" can be demonstrated later in teaching geometry? Do LUGRAM can contribute to forming a solid basis in the initial learning of geometry, for all further steps?

For example: Pythagorean theorem

   

LUGRAM - further research - version for blind children

"Simple concept Lugram games and features of the developed module, enabled the version LUGRAM for visually impaired children only be described a modification of basic software modules. New modules Lugram and made the game accessible and visually impaired children. Testing and further research will show to what extent the ideas and wishes of the author realized in practice and how need more develop this Lugram version for children with visual impairment. Using the keyboard instead of mouse, created sound signals and effects, as well as support with voice-mail for instructions and play are important to adaptation needs of visually impaired users, but open up prospects for a special challenge as the development version of the game Lugram and quite blind children. This is in terms of research even greater challenge. Computer game Lugram would also become available for the users with special needs" (Lucic B., Vujnovic-Sedlar N., Delic V.: Computer game LUGRAM - the version for the visually impaired children, TELFOR, Belgrade, 2009).

 

Lugram modular concept, simplicity of the basic version Lugram_III, successful application in teaching, a fundamental matrix of (3x3) figure-task, caused that one of the directions of further development of Lugram is adjustment to the play Lugram using only standard PC keyboard (primarily separate numeric PC keyboard), as would be available to play and blind children.

Further research and testing of prototypes prepared this version of Lugram, will provide the answer to the question whether the idea Lugrama (task-learning-game-creation) in the direction of their development successfully achieved. After the first tests read - http://journal.telfor.rs/Published/No5/No05_P11_fin.pdf

Lugram version for the blind - the first tests (monitor obscured for the sighted children)

   

Lugram version for blind children using a voice messages which have formed using TTS technology - AlfaNum Snežana (http://www.alfanum-global.com) - AlfaNum, Novi Sad and Faculty of Technical Sciences, University of Novi Sad, Serbia.

 

 

  © Lugram 2008.